AI Insights · Timothy · April 2022
Top 5 Boat Games Performance on Unified Platform in Poland Q1 2022
In Q1 2022, the top five boat games on a unified platform in Poland saw varied trends in weekly downloads, revenue, and active users. Detailed insights reveal fluctuations and growth in user engagement and monetization.
Throughout the first quarter of 2022, the top five boat games in Poland on a unified platform exhibited diverse performance trends in terms of weekly downloads, revenue, and active users. Here’s a closer look at the specifics for each game, with data sourced from Sensor Tower.
Battle Warship: Naval Empire from Magic Prime Group Limited showed a notable increase in weekly revenue, peaking at approximately $3.1K in mid-February. Weekly downloads saw a significant rise in the week of January 24, reaching 495, before stabilizing around 282 by the end of March. The game's weekly active users fluctuated slightly, starting at 1.2K at the beginning of January and ending at around 1.1K by the end of the quarter.
Sea Port: Cargo Ships Harbor by Pixel Federation Games experienced a peak in weekly downloads in mid-March, with 1.2K downloads. Weekly revenue saw a peak of $902 in early January, with a general trend of fluctuations throughout the quarter. Active users reached a high of 3.4K in late January before gradually declining to 2.1K by the quarter's end.
Port City: Ship Simulator, also by Pixel Federation Games, saw a strong start in January with weekly downloads peaking at 4.7K in the week of January 24. However, downloads decreased steadily thereafter, reaching 399 by the end of March. The game’s weekly revenue peaked at $572 in early February, while active users saw a high of 5.2K in late January, declining to 878 by the end of March.
Battle of Warships: Naval Wars by Dumitru Muset demonstrated a steady increase in weekly downloads, peaking at 2.1K in mid-March. Weekly revenue showed a gradual upward trend, reaching $246 in early March. The game’s active users increased consistently, peaking at 3.5K in mid-March before slightly declining to 3.3K by the end of the quarter.
Virtual Regatta Inshore from Virtual Regatta had minimal weekly downloads and revenue. Weekly revenue peaked at $122 in early February, but the game had very few downloads throughout the quarter, with a notable low of only 15 downloads in late January.
For more detailed insights and data on the performance of these boat games, visit Sensor Tower.